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by wiseowise 1366 days ago
> The argument they're making is that the tact C++ has taken in more modern revisions is actually _worse_ than writing code the shitty 1998 way.

They didn’t have any argument. Just old man yelling at cloud.

> You mentioned move semantics, which is a great example. For a lot of game/engine code, move semantics are just adding a pile of complexity for negligible gain. Ie. Why not just use a pointer?

Because it is error prone.