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by oliverbennett
1368 days ago
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A lot of videogames have their value tied up in 'forcing' players to spend a few minutes (or hours) on logistics that eventually give rise to ritual, rather than just giving them a teleport button. We're building a metaverse for knowledge workers with a default approach of "use the physics engine, not magic" when moving around objects - be they virtual robots, sticky notes or walls. Simulating the seemingly annoying, tedious, mundane logistical act of moving through space seems to have genuine benefits in terms of how you think, what rituals you undertake (big and small/collectively or individually), and who you bump into. Maybe it's not utterly ridiculous that in the future your first few minutes clocked into a virtual environment will just be getting to your workspace. Or I could just have overly fond memories of the Half Life opening sequence https://www.youtube.com/watch?v=Nw63pZcBJH8 |
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