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by Nemrod67 1374 days ago
Yup, three times over...

I just released the third version on Steam EA, doing a stealth release for my own sanity. (https://store.steampowered.com/app/914930/Alcyon_Infinity/)

Payed for the graphical assets 10 years ago, made a soundtrack and most of a game, then got a reality check and moved out to contract work for a year on a polished turd game under a crazy Youtuber (Fuzecat).

Came back, worked on a second version and composed a soundtrack again. A month before we would have had a nice version to show to publishers got ghosted by the artist, got a reality check and went to contract work for a medium studio in Paris, worked on 2 pretty good games (WRC8, TT:2) that were good only through the sweat and tears of people on the ground. Returned home afterwards, half the people I knew there changed job.

Came back right for Covid years, worked freelance debugging and adding features (Neurodeck), then started again on my project...

Why?

Because sometimes there are things you have to do I guess :p I took only what worked from previous iterations, and cut as much things as I could.

The end product isn't what I started with anymore, but at least I got to the point that I could make it "Real", it has an options menu, and you can remap all inputs and there's and "End" and so forth.

I made at least 5 different prototypes within those 3 iterations of the same 2D Space Pew-Pew game: - open world scriptable missions and universe - fully scriptable universe for a Star Wars mod - Survival action - Pokemon Style - Roguelike - Bullet Hell (current one)

Only one has everything that makes it a full contained and shareable experience that I can play if I want 10 years from now :p