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by cpeterso 1369 days ago
Yeah. The game is far too niche for a rewrite to be worth the effort. This idea is more of a thought experiment in software migration (and an excuse to play with writing a parser in Rust and WebAssembly for an unusual programming language :)
1 comments

The most practical approach would probably be writing a new SS13 engine in Unity or Godot to interpret SS13’s existing BYOND scriptures and asserts and also leverage Unity’s or Godot’s tools and game engine.