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by njsubedi
1375 days ago
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I started making games right after I joined my university. Those were simple flash-like games with simple gameplay and basic UI/UX. Fast forward 10 years; I started a game studio and we’re a team of 50+ but still making really simple games for mobile. Not that we didn’t try making “huge” games but constantly creating new games and publishing them and seeing them succeed is what it takes to keep making games. As an indie developer, you’ll probably make a dozen or more games before people actually play one of your games. It’s a long battle but making many simple games is more important than trying to make a blockbuster in the first try. |
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Also, building a million simple mobile games will not magically compound into making you a great complex/deep game builder.
Not trying to say your strategy is wrong, I just don't agree with your strategy if someone's goal is to build the game they have in mind, exactly like they have it in their mind (assuming it's more than a simple mobile game). It will help in terms of general "steps" to have built a couple simple games before sure, but that's about it.