Hacker News new | ask | show | jobs
by darkteflon 1375 days ago
This is timely. Since I’m on sabbatical, I decided to spend 6 months cramming Unreal Engine 5 and Blender to see if I could cobble together enough expertise and the bones of a project to work on together with my now five-year old son over the coming years. I always loved gaming growing up and I figured it would be a great way to get him interested in, and learning, a broad range of skills that might help him along the way in future.

To be honest, it’s been more of a commitment than I expected, but I don’t regret the time spent at all and I think it’s something my son will come to treasure. Sketching imaginary animals into a text book and seeing them come to life in-game a few days later is a magical experience for a kid.

I’d just repeat what a few others have said herein: for hobbyists, keep your expectations for what’s achievable nice and low, make sure you enjoy the journey, and perhaps think about it as something you put an hour into every day, rather than one-focusing on hitting concrete milestones, many of which may remain out of reach for months. Oh, and checklists: write loads of them and keep them handy!

1 comments

I’m working on a 2D game conceived by my 9-year-old who had played enough games that he was inspired to make one. He was thrilled as soon as the first animated graphics came onscreen. More valuable than my programming skills have been my project management skills: keeping the scope achievable and focusing on realistic milestones is a little harder when working with a 4th grader. It’s been a great learning and bonding experience for us both. Best of luck to you!
Absolutely agreed, and best of luck to you also!