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by bergenty 1375 days ago
Not much, I was able to make 9 levels of a very graphic intensive game in unreal over six months. Is it really that much work to take it from that to something that runs on all the platforms? I’m genuinely asking.
2 comments

I often found people could get a concept up and running (nine levels is impressive) but that there were boring things still to do like high scores, saved games, control configuration UI, settings, etc. that were a sort of hurdle that many people weren't willing to invest in.

Then again, getting something just up to the point that it is playable, a proof of concept, is when you can really see if a game is fun or not. I have floppy disks full of games that never made it past that point because there was just ... something missing.

Did you release it?