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by cpeterso 1372 days ago
I worked at an MMO game company and the only testing we had was manual QA for functional testing and bot clients for server stress testing. Not a great environment for building quality software. (Our max server uptime was about 24 hours.)

The client had a secret level with all game objects for testing and debugging. But reading your post makes me see that we didn’t think ahead far enough: the secret level could have been the foundation for automated unit testing game objects and battling characters.

I haven’t watched them yet, but I added these relevant videos to my YouTube backlog just this week:

* Automated Testing of Gameplay Features in 'Sea of Thieves' (GDC 2019): https://youtu.be/X673tOi8pU8

* Taking CI and automated testing seriously (2018): https://youtu.be/YGIvWT-NBHk