|
|
|
|
|
by greggman3
1377 days ago
|
|
What part of their story are you referring to? There are lots of indie devs that appear to be having great fun making games and doing well to boot. Valheim, Black Rock Galactic, Celeste, Dead Cells, Papers Please, Stardew Valley, Enter the Gungeon, Don't Starve, Undertale, etc. were all pretty bit hits, certainly made their developers millions of dollars, and AFAIK the developers were having fun making them. |
|
See: the other posters comment about small profitable bootstrapped businesses being the only way to do this now. Successful indie devs are an anomaly. But my point was more that companies are far more risk averse these days than to let a group like Romero et. al. run loose on a new product idea without strict controls in place, and that the types of people selected for by these companies now ensures that.