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by TulliusCicero 1379 days ago
Interesting. I know that Frost Giant (heir apparent to the Starcraft/Warcraft part of Blizzard) has said that they're building their own gameplay logic engine and networking stack on top on UE5 for their RTS, I wonder if what you're saying is part of why.
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UE is the last engine I'd use for RTS, though people have done wonders in spite of it -- check out the tech behind HŌRU game for some impressive examples.