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by eaurouge
1378 days ago
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> You couldn't have a blockchain equivalent of World-of-Warcraft. You have no meaningful way to testify that you recieve an item from killing a boss, for example. Anywhere else and I would assume you were joking. This being HN, I have to assume you're being serious. So, at the risk of stating the obvious, that's the point of the blockchain. That you can provide verifiable proof for things like this. |
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The two methods mentioned here are quite flawed:
Kerbonut mentions the use of the signature of a gameserver to verify the loot. This obviously is not decentralized, and is essentially the same thing as having a centralized itemserver. This is part of what I mean when I said that "their development structure is not decentralized enough to warrant the use of cryptocurrency"
lmm mentions the use of a "proof-of-victory" given a random in-game challenge produced with a provably-fair RNG seed. Not only would this require a ton of bandwidth and CPU to store and verify these proofs (unless it's a turn-based game like chess or nethack I suppose), but it is not really sybil-proof. In other words, it puts people who play the game at a significant disadvantage to those who just bot. It incentivizes not actually playing the game.
Edit: note that this Decentralized-WoW thought experiment is fundamentally different from axie infinity. The case of axie infinity is a two-player game where they essentially gamble using the depreciation cost of their pokemon. It falls under the category I described as "gambling on the outcome of a game"