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by cmdrk
1379 days ago
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Someone made an effort to do a full protocol port to Erlang and I have a friendly fork I’m maintaining that makes it work better with the C version as used by Godot. Seems to work with unreliable/reliable/unsequenced packets but never tested in anger, much less production! I don’t want to derail the thread but I have a link to my GitHub in my profile - I’m working on a few things:
1. the aforementioned Erlang ENet fork
2. My generic Erlang game server called Overworld
3. A client plugin for Godot that generates a lot of the boilerplate code needed to encode/decode messages between Godot and Overworld (protobuf used for serialization)
4. An implementation of a subset of GDScript called Gdminus written in Erlang, including a simple interpreter. The idea being to have a familiar language for Godot programmers to be able to script Overworld someday- or more generally as a toy white space significant language that runs in the BEAM. Honestly they’re all toys right now but happy to chat more via email! |
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I also have a copy of libgodot written for elixir.
https://github.com/godotengine/godot/compare/master...V-Seka...
https://github.com/V-Sekai/godot/tree/elixir
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