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#2 is the most important one to me, so I'll address that specifically. MOST games I've seen don't provide a public API for players to interact with, and even when players do reverse engineer them, they get accused of cheating, hacking, whatever, and often get their accounts banned. In the world of blockchain gaming, it's trivial to build tools and meta-games around anything, and there's basically nothing that the original developers can do to stop it. I can host a small bit of static HTML that gives users the ability to battle cryptokitties with each other, and capture each other's kitties. Then at the end of the day, the winner can go back to the main cryptokitties site, and breed their new kitties like normal. I don't need to ask anyone's permission, and all I need is a stable place to land some HTML, and maybe deploy some contracts depending on the level of integrations I want to build. I don't need to apply for an API key, or start up an email conversation with anyone at Dapper Labs. I can just build it, and anyone with a web3 capable browser can play along. This is the magic of "permissionless" systems, and it's the standard across the blockchain gaming ecosystem. |