This is neat! Given how parallelizable Mandelbrot set generation is, doing it on the GPU is even faster! It’s not too hard to write a shader to do the calculation. You can use it for realtime zooms up to some limit.
that coincidence :). I just implemented this in c++ using shader yesterday. The code is probably not so clean as the goal was to learn how to use shaders. but the code is quite simple as it does only this.
https://github.com/edmBernard/bg-generation-mandelbrot