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by thewebcount 1375 days ago
This is neat! Given how parallelizable Mandelbrot set generation is, doing it on the GPU is even faster! It’s not too hard to write a shader to do the calculation. You can use it for realtime zooms up to some limit.
1 comments

I was only interested in software rendering, but now i'm curious if hardware rendering can achieve much better results.
that coincidence :). I just implemented this in c++ using shader yesterday. The code is probably not so clean as the goal was to learn how to use shaders. but the code is quite simple as it does only this. https://github.com/edmBernard/bg-generation-mandelbrot