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by joeld42
1377 days ago
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This might have changed, but in my experience the big barrier to having a distributed render farm is transferring possibly many gigs of textures and resources (sims, point clouds, etc) to each render agent, not necessarily the render time. If you have to do this each time you hit render, it's a lot. If you keep the files online, where both the client and the render farm can see them, you're reinventing dropbox + all the complexity of a render farm on top of it. Also for commercial production use many VFX houses have contracts that don't let them send the assets out of house. This would be great for people doing styles that don't need a ton of assets tho, like procedural-heavy (geonodes) scenes. But as a hobbyist, I could definitely use something like this, and I'll check it out! |
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