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by Cthulhu_ 1372 days ago
Big games will have a small core team - engine programmers, creative leads, etc - and a large section of 'grunt work' - modeling, texturing, animation, etc. The kind of thing someone puts on a very long todo list to be picked up. That's likely more work where individual contributions become less important.

It's also an area where there's more and more outsourcing happening these days.