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by ehnto 1378 days ago
I agree as well that technology wise it still isn't solved, but I think it is the creative side that will be the most unknown part of the project these days.

That is why we have so many bland but technically impressive games. Studios want safe bets, an FPS game is easy, making it interesting to play is still very hard.

1 comments

Writing software is creative.
Agreed, but a lot of industry work doesn't give you much leeway to be creative. You can say the same for a level designer who just has to implement pre-specified designs they had no hand in.