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by RulerOf 1375 days ago
Impressive technically, with very smooth and intuitive movement.

I would prefer to see a key legend that I have to close. "Figure shit out yourself" when I've got a hundred keys to choose from is... not good.

Gameplay was frustrating. I kept taking damage from stupid things like spikes but never found energy pickups. After I made my fourth or fifth movement mistake and took significant penalties for it each time (bones scatter when dying but upon my return they were not there to pick up), I did not want to continue playing.

1 comments

I give some counter feedback from someone with some platform experience.

The keys were obvious from the start, the right hand swipe was one of the first keys i accidentally mashed.

The logic was simple, consistent and worked as expected. The dash and swipe mechanisms were untuitive and clear.

I'm willing to commit more to 'hard things', but this really wasn't even in the 'hard category', my definition of hard begins at games like the soulsborne series. The penalties were obvious, dont jump on spikey things, dont get hit by enemies.

I loved it and wanted to continue playing.