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by daneel_w
1375 days ago
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The graphics and scenery. It's 13 kilobytes of JavaScript with no bitmapped graphics in it, I know, but if we settle for (as an example) your two very broad strokes of running back and forth and unlocking new areas then hundreds of old NES and SNES games have suddenly become Metroidvania, despite nobody ever branding them as Metroidvania. I don't mean to come off as a retro-gaming connoisseur, but there's a certain feel and atmosphere to the Metroidvania branding - it's more than a sub-genre - and it shouldn't be taken lightly. |
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Non-linearity and ability-acquisition are the only essential elements. There's often platforming, a certain isolation-vibe, and a large single map, but those aren't mandatory to get the label.