The main thing I guess is dealing with C APIs in C++. You do have to use C APIs in Rust as well though, but maybe dealing directly with plain C APIs is less common because of how annoying it is. The only way to avoid that pain is to make a Wrapper library that exposes a more idiomatic and possibly "safe" interface. C++ can wrap C APIs just as well though.
I agree with you though, C++ has been doing RAII for a while and I'm not sure why people seem to think Rust invented it. Idiomatic C++ APIs and code are just as "automatic" as Rust for the most part!
Even though ownership and borrowing are theoretically orthogonal, they're both needed to make a complete safe system (the context was about managing memory for safety, not merely having a syntax sugar for malloc/free.)
Unique ownership prevents leaks and double-free, and borrow checking prevents use-after-free. Borrowing is necessary to temporarily relax the exclusivity of uniquely-owned objects and access their interior. Access to interior of a unique_ptr (and shared_ptr) decays it to a reference or a bare pointer that is not managed by the smart pointer any more, and can be left dangling. Borrow checker eliminates the manual "be careful not to leave dangling pointers" part.
The main thing I guess is dealing with C APIs in C++. You do have to use C APIs in Rust as well though, but maybe dealing directly with plain C APIs is less common because of how annoying it is. The only way to avoid that pain is to make a Wrapper library that exposes a more idiomatic and possibly "safe" interface. C++ can wrap C APIs just as well though.
I agree with you though, C++ has been doing RAII for a while and I'm not sure why people seem to think Rust invented it. Idiomatic C++ APIs and code are just as "automatic" as Rust for the most part!