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Chocolate Invader
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6 points
by kizel
5326 days ago
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I decided to launch a physical product (chocolate invader) and use “the things” I learned building web apps to make it happen. It’s been challenging to work with atoms instead of bits, but still a gratifying process (and I am just at the beginning). I launched yesterday and would love to get feedback from the hacker news community. I’m approaching this as I would any start-up, so please do share your thoughts. A little bit about the project: It started out as an experiment in fabrication at a FabLab. I wanted to learn CAD, CNC machine a few of my own molds, create a negative mold out of silicone resin and have Bryan (my partner and brilliant chocolatier) mold some chocolates. We successfully made a few molds and chocolate bars. They were bad ass, but it was just for fun. Then my obsession with invaders made it’s way into 3D. I thought pixels relate (beautifully) to squares of chocolate. People loved the idea and the experiment began. Fast forward a year, we decided to make it a product. www.chocolateinvader.com What do you think? |
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quick question: isn't this a packaging nightmare?
And along those lines: how cost efficient is your packaging compared with a main stream chocolate bar of the same weight/volume?
edit: assuming that the limited edition box isn't the long term plan.