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by TylerGlaiel
1381 days ago
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No, the standard is to project against a flat plane, regular rasterization is not suited for rendering to anything else, however in theory you could fake it with a post processing distortion filter With full raytracing it might be possible to correctly render to a curved view plane, but right now even games that support raytracing tend to be a mix of rasterization and raytracing |
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