Hacker News new | ask | show | jobs
by TylerGlaiel 1381 days ago
No, the standard is to project against a flat plane, regular rasterization is not suited for rendering to anything else, however in theory you could fake it with a post processing distortion filter

With full raytracing it might be possible to correctly render to a curved view plane, but right now even games that support raytracing tend to be a mix of rasterization and raytracing