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by WorldMaker
1377 days ago
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That's been my experience for the few games I've played with that had field of view settings with some semblance for curved monitors: things towards the far edges balloon larger like with a fish-eye lens, which turns out about what you need to best activate peripheral vision too. |
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Sometimes I try to game that a bit when looking at something distant: I'll wiggle the object's position between the edge and center of the camera, to get slightly different perspectives on it.