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by bob1029 1376 days ago
Pretty neat work. I was looking at voxels for a while when working on a 3d engine for a side project. There are a lot of very compelling math & performance reasons to go down this path.

That said, I wonder if newer tech like nanite has started to displace these techniques. When you get to a point where you can rasterize triangles that are smaller than a single pixel at interactive frame rates, one starts to wonder what unique advantages voxels still bring to the table.

2 comments

A few days ago there was actually a Keynote [0] by Brian Karis talking about his experiments with voxels while he was working on Nanite.

- [0] https://www.youtube.com/watch?v=NRnj_lnpORU

Rendering is maybe not the only aspect of 3d engine. The robustness and ease of implementation of boolean operations or other kind of volumetric analysis has for me been one of the reasons to invest time in an open source procedural geometric analysis framework using voxels.