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by wpietri 1384 days ago
Glad to help.

It's true that any company can turn greedy, and many do. But a problem here for me is that the structure is more dangerous when it does. If HBO turns evil, my downside risk is the $15/month I pay them. But with a habit incentive system like this, the downside risk is larger and unknown. And given that the whole point is to build habits that people stick with, "you'd cry foul and quit" is in question. Look at the way the various online games milk vast sums milk from their "whale" players for example. When behaviors are correctly engineered, plenty of people don't quit.

For me yes, doing it with friends is different, because the metagame (or in Carse's term, the infinite game) is about the friendship. That too acts as a downside risk limit. But if your company were taken over tomorrow by invading aliens or private equity MBAs, all they'd want is the money.

And again, very important to me is value-for-value exchange. E.g., I'm a Newsblur subscriber. I was on their $36/year subscription. They just added a new $99 tier. I signed up immediately not because I need the features, but because I value it higher than $36/year and want to help make sure they're well funded.

So if you had a similar service where I paid you a subscription fee and then money went to, say, my brother, that would be a different deal. My downside risk is limited, the metagame keeps things safer, my cognitive load about systemic effects is manageable, and it adds a social component that means more to me than cash incentives anyhow.

I hope that helps!