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by tibbydudeza
1381 days ago
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From my understanding the CELL was meant to be the GPU for the PS3 but Sony instead found the same issues and could not program a reasonable performing SDK using it within the time limits (MS Xbox 360) and added in a Nvidia RSX GPU. Another oddball architecture that went nowhere. |
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It feels like "within the time limits" has always been the problem of difficult to program for software-dependant architectures: time vs competitors.
E.g. in the time it takes to write an intelligent compiler (IA-64), your better-resourced (because they're getting revenue from the current market) competitor has surpassed your performance via brute evolution force.
There are use cases out there (early supercomputing, NVIDIA) where radical, development-heavy architectures have been successful, but they generally lack of competitor (the former) or iterate ruthlessly themselves (the latter).