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by cfcosta
1376 days ago
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Kinda late to the party, but just a heads up: in rust, bounds checks are only available on debug builds. I'm not familiar with the internals of Nanite though, so I can't comment on how safe (or unsafe) it should be to implement. |
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This is not true - bounds checks are always enforced: https://play.rust-lang.org/?version=stable&mode=release&edit...
Maybe you're confusing it with signed overflow behaviour in Rust or bounds checks in Zig?