Not sure how the author wrote an entire article on pre-rendered backgrounds in gaming without once mentioning Baldur's Gate / Infinity Engine games, of which the developers largely pioneered this with DirectDraw API.
There might be a certain threshold of foreground/background integration in your favorite example, but the games mentioned as examples predate Baldur’s Gate, which kind of answers your question, right? If we’re talking about just the concept of a pre-rendered background, games have done that since the early 70s or earlier.