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by javajosh
1390 days ago
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Players of RTS games will note that this is why you have to build resource storage as well as extraction - storage functions as a "shock absorber" that saves you money in the long run. (A consumer credit line is, for example, a kind of virtual/worse type of storage that is, ironically, not even available unless you already have significant flow.) |
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For example, in the fog of war or the early game we don't know if the enemy is teching, econo-expanding, or rushing. In the mid-game we know an attack is coming, but we're uncertain its unit composition. So in the early game we store some resources while we scout. If we see them teching we can dump everything into military expansion since they'll have neither the army nor the production to counter any attack. Same idea for mid-game: knights -> build pikeman, archers -> build knights.
If it were merely about shock absorption we may as well have dumped it all into walls, archers, and castles.