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by paulgb
1384 days ago
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Cool! The UI even works on iPhone (alas, playback doesn’t work, so my dreams of multitrack audio editing with just my thumbs are dashed /s) I’m curious what porting wxwidgets involved — are you rendering them with the 2D canvas API, WebGL, or is all the rendering done by WxWidgets and you just have to send a framebuffer into a canvas? |
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It's an amazing project! If the OP is here, do you have any plans for accessibility to screen readers? I suppose it's a similar problem to that with Flutter.
I also wander if there is a possibility to combine your wxWidget port with the work going into WASM Python...
Edit:
Taking a closer looks at how the wxWidget port works, wxWidgets has multiple backends using native widgets on each platform. They also have wxUniversal which draws each widget itself to a frame buffer, this port uses that as a base to draw the ui to html canvases.