Hacker News new | ask | show | jobs
by grog454 1389 days ago
> pretty much every game was fun unless the opponent themselves did something boring like cannon rushing. I would routinely come up with interesting builds/strategies and test them out on people

I've never understood why so many people have this value judgement for long macro oriented games and against short micro oriented games. To me, most macro games look like the same fundamental thing over and over with slight variations, and end on a small mistake that has a drastic effect. On the other hand, I'll never forget the game where Maru got canon rushed and floated his entire base and SCVs through the canons to his third (I think). And won easily.

Coming up with builds is a completely valid thing to enjoy about sc2, but to me what makes the game interesting is the interactions with your opponent. It doesn't get much more interactive than a game with early, non stop aggression.