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by churnedgodotdev
1382 days ago
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> can we just make it render on time? Oh, time to go down a low-latency rabbit hole. Start here: https://raphlinus.github.io/ui/graphics/2020/09/13/composito... Some key mentions: Windows has a hardware overlay API. A hardware overlay is why the OS mouse cursor renders with low latency even with 'vsync on'. For fullscreen, the ultimate in tear-free low latency is beam racing. Search for 'blur busters beam racing' to go down that rabbit hole. |
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