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by justinlloyd
1399 days ago
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LFSRs were used in game development for many years as "random" number generators that were guaranteed to always produce a series of "random" numbers that returned every value within a range precisely once. It was a way to save memory when you didn't have enough RAM to store the entire list of randomized numbers. It was also used in level generation, e.g. Pitfall, and other games. I used an LFSR in a couple of games for word generation and level layout, which was especially important when you only had 6KB of storage total. |
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