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by Hrundi
5319 days ago
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Hello GFischer. If you allow me to chime in, I'd say that its about the payment processor eating away the sale. For example, Paypal has this Micro Payment option:
https://micropayments.paypal-labs.com/?bn_r=m $0.05 cents + 5% per transaction. Its just not feasible. I can't remember, but Facebook is not helpful when dealing with low payments for game items. I believe MercadoPago is not in Uruguay. Seems weird. I'm researching MercadoPago for a personal niche project of mine in Argentina (where I live, hola!) and I found that the minimum amount is ARS $10, which is around USD $2.30 or $2.40. |
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What we're looking at is two options:
- SMS payments, but the gameowner or webmaster only gets 30% of the amount sent
- Pre-paid, virtual currency / e-wallet approach, which gets more than 80% to the gameowner / webmaster, but has other difficulties (gaining traction and trust among customers).
I've been looking for a way to buy and transfer Facebook Credits between accounts for example, and I thought the best way might be to become an app where you can buy virtual currency and then trade that virtual currency for Facebook Credits. I'll have to try it out, but does that sound ok or too many hoops for the user to handle? I suspect Argentinean and Uruguayan gamers might be motivated enough to jump through all those hoops (I've seem them desperately looking for surveys to fill and non-payment options to get Credits since most don't have a payment method).
Edit: btw sorry husafan for kind of hijacking the thread but I'm very interested in the subject right now.