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by MathYouF
1389 days ago
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Pixel values are discrete (length x width x r256 x g256 x b256) and vertex values are continuous, so that is one major difference. Secondly, there's vastly more labeled image data in the world than 3D data, so creating a CLMP (contrastive language and mesh pairing) model is harder. It's very late but I may be able to give a much better answer on more of the nuances of 3D generation tomorrow. |
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I can imagine you'd have the problem of stray floating voxels then, which isn't as noticeable when it happens with 2D pixels.