Anti-cheat and DRM are not the same thing, and having community servers with admins greatly reduces the need for anti-cheat. So does not having rewards for winning other than winning.
Some crazy rose tinted glasses here. Back in the CS 1.6 and CS:S days community admins would only catch straight up rage hacks, most aimbots and triggerbots would fly under the radar unless caught by clientside anti-cheat.
But sure, we can pretend that cheaters don’t matter as long as it’s not blatantly obvious to all other players.
But sure, we can pretend that cheaters don’t matter as long as it’s not blatantly obvious to all other players.