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by horsawlarway
1391 days ago
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This has basically always been the case. I have yet to see compelling numbers that show these systems do much of anything. The markets most heavily served by piracy are either 1. Those completely neglected by normal distribution channels (poor countries) 2. Those who are extremely budget conscious (poor people in any country) But it's a good sales pitch to execs to show piracy numbers and claim "Think of all the lost revenue!!!!" - when the blunt reality is that most who pirated simply don't have the means to pay for it in the first place. The right short term answer is to heavily discount digital products for those markets (see: Steam sales) and bring the price back in line with the budget available. The long term answer is political, and will require restructuring how digital products are made and licensed (it's time to ditch the per-copy-sold costs - they aren't the right answer for goods that have ZERO marginal cost per copy produced). |
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