Hacker News new | ask | show | jobs
by teworks 1397 days ago
There are scripting languages integrations for Unreal done in form of plugins. For example: https://angelscript.hazelight.se/
1 comments

I guess the problem with plugins is that you can only ever get a small subset of the community. For example, if I wanted to figure out how to create a new object instance in Unreal, I'd have to look pretty hard for Angelscript specific examples. Whereas if its native, presumably it'd reach a lot more people and the community would be larger for it (not always the case, but a fairly safe assumption)