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by JamesBaxter 1394 days ago
Trying to get my Godot project to a stable enough place that I can try early dotnet6 builds.

It’s been quite fun abstracting as much game logic as possible into testable class libraries so I’m hoping it won’t be a bad migration for me.

Really looking forward to seeing if dependency injection will be easier

1 comments

Is dotnet 6 support slated to release with godot 4 or will it be a post-initial release timeframe? Last I heard it wasn't ready yet but I have not been looking too closely. Having latest dotnet would get me interested in trying godot again over downloading Unity onto my new laptop when I get back to gamedev.
It’s been merged into master [0] I think that means it’s coming with 4.

One of my minor concerns is that exporting to iOS/Android might not be coming straight away but I’ll have to play with it to find out!

[0] https://github.com/godotengine/godot/pull/64089

I'd be starting a new game from scratch since my last few game dev forays have been Unity so not having mobile support at launch is a non-factor for me (and mind you I dunno how crazy making cross compat games between PC and mobile even is so I may not care for a good while).

Appreciate pointing to it being pulled into master though, increases my likelyhood of trying Godot again as I've been working in dotnet 6 more and more on personal stuff of late!