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by snarfy 1401 days ago
The error is believing engineers can't draw and artists can't code. Skill is not a zero sum game.
1 comments

I'm working with media artists and the very best way to make them flee is to tell them that they have to use the keyboard. Yes, there's the occasional geek but the overwhelming majority really doesn't like it - I'm not even talking about coding (I saw people get up and leave when showing code stuff in art contexts), just for instance having to use some keyboard shortcuts to do something is already too much in many cases, things have to be doable through mouse interaction exclusively.
every AAA game artist I've ever worked with uses extensive keyboard shortcuts in Photoshop, Maya, 3DSMax, Blender, Zbrush, etc... Tons.
> AAA game artist

those are salaried people who have to do a job and get paid for it each month, the artists I work with are independent artists who do stuff like art installations, etc. on their name. It's really really not the same mindset.

In the context of game engines, the former are much more relevant than the latter.