|
|
|
|
|
by cheschire
1390 days ago
|
|
Video games are not sold at full price. 20 years ago the average game price was $50. The price point was universally increased to $60. In Europe the price point has scaled beyond that but in the USA the price has stayed $60. 20 years of inflation has not be accounted for in that price. 20 years of technology improvements leading to increased art team demands, etc. And to top that off, the frequent mass sale events on popular game distribution channels have led to a culture of people not purchasing games UNLESS they are on sale. I'm not a fan of the implementations they have selected to make up for that, but it's a bit disingenuous to imply that all money making on top of the $60 cost is profiteering. |
|
With all due respect, the inflation argument sounds good but is not based in the reality of the market. Other folks have gone into a lot more detail on why this argument is badly flawed.
But to pick a single argument: if the inflation argument was valid, companies - both AAA and indy - would be unable to make a profit without selling microtransactions. But those games and companies they are turning profits. Even companies selling games with microtransactions are getting record profits when you discount recurring revenue - microtransactions.
See Digital Devolver. See God of War.