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by c2h5oh
1405 days ago
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Go actually went in the other direction for a bunch of reasons (e.g. hash collision dos) and made key order quasi-random when iterating. Small maps used to maintain order, but a change was made to randomize that so people didn't rely on that and get stung when their maps got larger: https://github.com/golang/go/issues/6719 |
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It's like if you did such a bad job making a drag racer that the street legal model of the same car was substantially faster over a quarter mile despite also having much better handling and reliability.
In some communities the reaction would have been to write a good unordered dict which would obviously be even faster, but since nobody is exactly looking for the best possible performance from Python, they decided that ordered behaviour was worth the price, and it's not as though existing Python programmers could complain since it was faster than what they'd been tolerating previously.
Randomizing is the other choice if you actually want your maps to be fast and want to resist Hyrum's law, but see the absl experience - they initially didn't bother to randomize tiny maps but then the order of those tiny maps changed for technical reasons and... stuff broke. Because hey, in testing I made six of this tiny map, they always had the same order therefore (ignoring the documentation imploring me not to) I shall assume the order is always the same...