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Sakos
1401 days ago
Counter-point: What's the point of having a reference CRT that doesn't reflect the everyday experience of normal consumers from that time period?
1 comments
sebular
1400 days ago
Since the video game developers of that era certainly had access to reference CRTs while building games, you’re experiencing something closer to how it was originally intended to be seen.
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Sakos
1400 days ago
They were designing the games for people with normal CRTs. So no, that's not how it was "intended to be seen".
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