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by keerthiko
1403 days ago
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Not usually, but there is a peculiarity with making (effectively) 2D browser games in vanilla-ish HTML/CSS (no react etc) and canvas JS (max jquery) — the UI can be nearly code-free, and significant game graphics logic can be hooked up to HTML/CSS as well, and so the js can focus on actual core mechanic logic, + hooks into HTML events. Accomplishing the equivalent in a native game engine (Unity) or non-HTML rendering platform can take up several hundreds of additional lines without the addition of a bunch of frameworks perfectly suited to your game's UI and game-world organization (or vice versa). |
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