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by foobarbecue
1404 days ago
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Yeah, status quo is almost all apartments get a score of 0! OTOH, I did have some friends that lived in a giant apartment complex in Santa Monica that was one big debuached party 24/7. People who moved there knew that that's what they were in for. Not sure what conditions set that up. It seemed like the reputation of the building was self-sustaining. My concerns about the gamification are that it would be quite easy to accidentally make things really creepy. E.g. lets say you have a game intended to get you to share stories with your neighbors, and the win condition is that you prove to the app you know stuff about each other, and then you accidentally end up with neighbors aggresively researching each other, and it's 1984. |
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interesting tho if you think that certain buildings could have personalities -- oh, this is where the partiers live, hippies over there, capitalists over there, etc.
yeah - i can see the risk of creepiness from gamification, and just other stuff.
we could do something to try to set up guardrails, but lot of creepy folks out there, and others who just don't know how to act -- i.e. possibly unintentionally creepy, might be immature, just make a mistake, etc.
guardrails might be a 'School of (Apartment) Life' HOWTO Guide, with something like: