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by mogery 1408 days ago
Thanks!

Yeah, Rust and the Switch don't mesh together very well, at least for now. I was tempted to take that route also, but I ended up reimplementing librespot in C instead, which serves as the backend for this.

1 comments

> at least for now

Yep, the aarch64-nintendo-switch-freestanding target will (very likely) be available in Rust 1.64.0 [0].

[0]: https://github.com/rust-lang/rust/pull/88991#issuecomment-11...

Then all we need is someone to write a wgpu backend for NVN and we'll be cooking with gas :)