Yeah, Rust and the Switch don't mesh together very well, at least for now. I was tempted to take that route also, but I ended up reimplementing librespot in C instead, which serves as the backend for this.
Yep, the aarch64-nintendo-switch-freestanding target will (very likely) be available in Rust 1.64.0 [0].
[0]: https://github.com/rust-lang/rust/pull/88991#issuecomment-11...
Yep, the aarch64-nintendo-switch-freestanding target will (very likely) be available in Rust 1.64.0 [0].
[0]: https://github.com/rust-lang/rust/pull/88991#issuecomment-11...