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by gingerBill
1400 days ago
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Author of the article here: "Programming is not a craft." It is a craft and ought to be treated as such. Not doing so leads to the mess in software we have today. Software that is no more complicated than software from 20 years ago but runs 100x-1000x slower than its older counter part. This is the direct result of not understanding what art and craft of programming is and not treating it as such. I highly recommend reading the previous article to this one posted (Pragmatism in Programming Proverbs) to get a better understanding of what I am expressing, since "The Essence of Programming" is a sequel to that article. |
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Counterpoint: “the mess in software that we have today” (we at least agree on this) is precisely generated by the fact that people treat programming as a “craft”, where everytime a (apparently) new problem arises, people feel the need to “craft” together some new framework or way of doing things, only looking at the small problem at hand and without considering the bigger picture.
In other words, people treat programming as an artisanal activity instead of what it should be: an engineering discipline and possibly still a scientific pursuit.
Let’s say this: Programming could be approached as a craft by the people who apply it to real world problems. BUT, there is a very different job, which is the one of the Computer Scientist (the name has a meaning), which should instead treat programming as a science. This is currently not happening, or not fast enough, exactly because so-called computer scientists treat programming as a craft, without truly exploring the fundamentals.
I have expressed this view several times in past comments here on HN, but we are still far from having a proper, theoretically grounded framework to do coding, and crafting more short-sighted solutions to pile up on top of each other won’t help…