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by mfer 1401 days ago
> With a decent response time and hierarchical menus, it's easy to make a system that is navigable without looking.

There is a difference between working with a touch screen where you can focus on it and using a touch screen where you need to focus elsewhere (like the road). There is also a difference between something like a plane where you have a great distance from other moving objects most of the time and a car where you are regularly around other cars.

My wife has a slightly older car with no touchscreen. We can operate it by feel. Without ever needing to take our eyes or focus off the wheel. My car has a touch screen. I can't operate that by feel. Constant glances are required.

These are different experiences. Looking at the situational environment is important when creating a good user experience.

I wish I could buy a car with more physical buttons. Would make the whole car driving experience more usable with me as a less distracted driver.

1 comments

Those same systems are used in jet fighters and ground attack planes where they (along with a HUD - another thing now available in cars) are used to support split second decisions.

Having tactile, easily memorized controls with screens is a solved problem in the avionics industry. It's just that car makers refuse to learn any lessons from them.