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I'm fortunate enough to have just landed on a new team working with embedded Rust. Here are some of my takes, in no particular order. The language and ecosystem have come a long way in a very short time. It's easy to use safe `no_std` Rust on the stable toolchain for 98% of your code, and there are crates available for all kinds of things like memory management, register access, or even async runtimes. Compared with C, Rust is absolutely a game changer in terms of reliability/safety/productivity. Every line of C code is a potential liability, because humans make mistakes. Having a compiler that smacks me down is invaluable; it results in a safer and more reliable program, and it helps me get it right the first time. Like many others, my experience with Rust is nearly always "if it compiles, it works". This is _especially_ valuable for embedded programming, because debugging is often way harder when working with hardware. One major drawback is lack of support/engagement from hardware vendors. They pretty much assume you are using C, and all of their IDEs/SDKs/codegen tools/whatever are written with that assumption. This probably isn't going to change any time soon (ever?). What this means is that if you want to use Rust, you'll be on the hook for figuring out a lot of low-level things like linker scripts, boot sequence, or memory/clock initialization. Often this means reading or reverse-engineering the vendor's SDK to figure out how these work. If you're working at a big company on a serious product, you might have done this anyways. But for a hobbyist, this can be a huge barrier. |
My assumption is that with the advent of rust getting into gcc, you will see at least some of these changes starting to make their way into toolchains. Probably not for the MSP430, but possibly for the next generation of embedded chips.