|
|
|
|
|
by oliverbennett
1407 days ago
|
|
By far the closest online equivalent to pop-ins I've had has been... inside video games. The first 10 hours of playing DayZ, a survival FPS with in-game spatial audio, was a revelation to me. Mostly relating to how, why and when people to talk to each other. I'm convinced you can't separate the work (talking or doing) from the workspace (real or virtual). I've been building a 3D visual collaboration platform that has some fairly obvious value in how you externalise/connect/recollect thoughts, but I'm really keen to explore if it can become a workplace where pop-ins and serendipitous social collisions come easily. For that to happen it needs to become something you can spend large chunk of your workday inside of, which is no easy task. |
|